MULTIFUNCTIONAL HUB

FOR YOUR

GAME CREATOR
ECONOMY

AI collapsed the cost of making a game. Sverse collapses the cost of shipping one. Publish, monetize and grow your game in minutes — settled in one token, SRV, on Avalanche.

ONE-HUMAN STUDIOS

You vibe-coded a game? Tell your AI to publish it. Live on the Store in under 30 minutes — no entity, no gatekeepers, and you become an owner of the network.

PLAYERS

Own what you earn. Items, deeds and fashion live on your S-Passport — they travel across games and outlive every one of them.

CURATORS

Get paid to grow the network. Reviews, guides and quests that route players into games earn you a share of the SRV you drive.

The thesis

The artisan makes the game.
Sverse is the new-generation distributor.

Vibe coding turned a 20-person, 18-month project into a one-person, one-weekend project. But that creator still faces platform reviews, payment KYB, a 30% cut, and zero distribution.

The bottleneck moved from production to distribution, ownership and monetization. Sverse is built for the atomic unit of the next game industry: the one-human studio — where shipping games makes you an owner of the network, not a tenant on it.

30min

from repo to revenue

105%

protocol fee vs. Steam's 30%

1token

SRV settles every game

3lines

of SDK to a working purchase

Six pillars

Trends everyone lists.
Mechanisms only Sverse ships.

🎚️

Game Tokenization

The Tokenization Ladder (L0–L5) — a dial, not a door. Sell with SRV only, or go fully on-chain. Same SDK at every level; upgrading is a config change.

🔑

Player-Owned Assets

Items mint to the S-Passport, not a game server. Free trade, resale royalties, rental via delegation — and studios can never claw back.

⚖️

Sustainable Play-and-Earn

The reward budget is a share of real fee revenue, never a printer. Skill-weighted distribution, mandatory sinks, no death spiral by construction.

🌐

Cross-Game Interoperability

Trait Schemas + on-chain licenses + 4 interop tiers. Your jacket renders in every game; imported items never break the host's balance.

🗡️

Living Items

Dynamic NFTs with an attested Deed Ledger. Two identical swords diverge — one carries a solo mythic kill. Scarcity no studio can dilute.

🤖

AI-Native Development

MCP server + Claude/ChatGPT skills integrate your game for you. AI-generated assets mint with provenance — and players own what they co-create.

S-Passport

One identity. One inventory.
Every game.

  • Email login, gasless wallet. Smart accounts (ERC-4337) — casual players never see a seed phrase.
  • Universal inventory & wardrobe. Everything you own, everywhere it renders. Digital fashion travels with you.
  • Items outlive games. If a studio walks away, your assets — and their history — survive.
  • Reputation gates the attackable. Airdrops, reviews, rewards and rankings weigh verified play, not raw wallets.

The ecosystem

Four surfaces.
One shared economy.

01

Sverse Store

Games, item packs and drops from thousands of one-human studios — every purchase settled in SRV. Provenance-priced secondary market where buyers pay for history.

  • Proof-of-Play ranking, not download counts
  • Quest rails that route players into new games
  • Cross-game bundles only a shared currency makes possible
02

Sverse Clubs

A persistent thread for every game — ownership-gated, reputation-weighted, provenance-aware. Your first solo mythic kill posts itself.

  • Founder badges that retain better than discounts
  • The solo dev's QA and community team
  • SRV tipping, paid tiers, community rewards
03

Sverse Build

SDKs for Unity, Godot and JS, a REST API, and AI skills that do the integration for you. No backend required — a solo dev with no server can still sell safely.

  • Three lines to a working purchase
  • Fiat checkout, SRV settlement — real buy pressure
  • Offline-tolerant entitlements
04

Wardrobe

The cross-game cosmetic layer. Zero balance risk, maximum wow — shop for fashion by how many worlds it renders in.

  • T1 interop live from day one
  • The interop graph as a discovery engine
  • Digital fashion as a first-class asset

For builders

"Tell your AI to
monetize your game."

You build with Claude or ChatGPT already. So does Sverse. Point your agent at your project — the official MCP server scans your code, proposes an item catalog, wires the SDK, runs a testnet purchase and publishes to the Store.

Unity C# Godot 4 JavaScript REST API MCP Server Claude Skill GPT Action
unity · 3 lines to revenue
// initialize once
await Sverse.Init(apiKey);

// sell anything
var r = await Sverse.Purchase("starter_pack");
if (r.Ok) player.Grant(r.Items);

// evolve a Living Item
await Sverse.EmitDeed(itemId, "boss_defeated",
    new { boss = "Ashmaw", difficulty = "mythic" });
claude · mcp
 add sverse payments to my game

 sverse.scan_project      godot 4 detected
 sverse.propose_items     12 items · 3 packs
 sverse.map_to_schema     interop-ready (T1)
 sverse.install_sdk       wired in 4 files
 sverse.test_purchase     testnet OK · 1.8s
 sverse.publish           live on the Store 🎉

SRV token

One token. All games.
A commonwealth, by construction.

Every purchase in every game settles in SRV. Protocol fees flow back as buyback & burn, creator rewards and player rewards — so when the network grows, the developers who built it grow with it. The median large SRV holder is a dev with games shipping on Sverse.

Studios integrate
Purchases settle in SRV
Fees → burn + rewards
Value accrues to devs
SRVflywheel

Fee split 10% → 5% with staking

Buyback & burnCreator rewards Player rewardsTreasuryCurators

Play-and-Earn, fixed

Player rewards are a line item in the fee split, not an emission schedule — mathematically bounded by real revenue. If revenue drops, rewards drop. No printer, no spiral.

Built on Avalanche

Sub-second finality, negligible gas. Phase 2: a dedicated Sverse L1 where SRV is the gas token and every action in the hub creates structural demand.

Roadmap

Supply side first.
Never launch an empty marketplace.

  1. Q1

    The wedge

    MCP server + Payment & JS SDKs · Trait Schema v1 · 100 vibe-coding creators recruited.

  2. Q2

    Testnet & Genesis

    S-Passport, Store, Clubs, Wardrobe (T0/T1) on Fuji · Unity + Godot SDKs · 50 games live.

  3. Q3

    Mainnet & TGE

    Dual audits · Living Items + Deed Ledger · Store opens with 200+ titles · playtime-weighted airdrop.

  4. Q4

    The economy

    Provenance-priced secondary market · Play-and-Earn Season 1 · quest rails · fiat on-ramp.

  5. Y2

    The network

    T2 normalized interop · AI co-creation minting · Sverse L1 with SRV gas · DAO governance.

You made the game.
Now own the distribution.

Join the first 100 Genesis Studios — permanent fee discount, rewards multiplier, and a storefront that opens with you in it.