Sverse Build
Publish a game
No business entity. No KYB. No platform review queue. The target is under 30 minutes from finished build to live storefront.
1Studio
2Integration
3Catalog
4Live
🪪
Your S-Passport is the studio account — creating it deploys a
Studio Vault that receives 90% of every sale instantly. No entity, no KYB at this tier.
How do you want to wire up payments?
Tokenization level
A dial, not a door. Moving up later is a config change — but it's one-way, because player ownership must not be revocable by the issuer.
Proposed catalog · edit anything
🌐
map_to_schema ran automatically, so these items are
interop-ready by default — the cosmetic can render in other
Sverse titles on day one. That's how a standard actually gets adopted: for free,
on every AI-assisted integration, instead of as an opt-in chore.
🎉
Emberloop is live
Automated review passed — malware scan, IP fingerprint, content policy.
4m 12s
elapsed from "create studio" to live storefront
Studio Vaultdeployed · receives 90%
Protocol fee10% → 5% with staking
Items minted3 · interop T1
Clubopened automatically
Listing bond staked250 SRV
The bond is slashable for fraud or IP infringement — it's what makes an open, review-light storefront survivable at thousands of studios.