Interactive demo
Four journeys through Sverse
Each one demos a mechanism from the concept doc rather than a screen mockup. Start anywhere — actions carry across pages.
Your balance
—
SRV · demo funds
Items owned
—
across all games
Games published
—
by you, in this session
Reputation
—
gates rewards & ranking
Publish a game with your AI
Watch the MCP server scan a project, propose an item catalog, map it onto interop schemas, wire the SDK and publish — the "under 30 minutes" claim, end to end. Your game then appears in the Store.
Run the wizard → 02 · PLAYER JOURNEYBuy an item pack in SRV
Browse games from one-human studios, open a game page, and buy a pack. See the 90/10 settlement split, then find the item minted into your passport.
Open the Store → 03 · LIVING ITEMSRead an item's history
Two identical swords, wildly different prices. Open the Deed Ledger to see why — attested gameplay events, studio signature, Sverse co-signature.
Open the ledger → 04 · INTEROPPort an item across games
Equip cosmetics that render in eight titles, then import a stat-bearing item and watch the host game's normalization envelope keep its own balance intact.
Open the wardrobe →What this prototype is not
setTimeout. It exists to make the
mechanisms legible: the fee split, the deed attestation chain, the
interop envelope, the AI publish path. Reset state any time from the sidebar.